I did a lot of 'concept art' for 'games' (read: drawing characters for amorphous projects my friends attempted at school while having no particular idea of how to make a game) right the way through school. Obviously none of them got off the ground, but the character sketches do give an insight into how someone goes about designing the most bland things imaginable. ![]() |
| 'Zee' from something that became a .Hack clone. I'm pretty sure this was done on the back cover of my prep diary in primary school, so it'd be 2000 or 2001. Look at the sword. Then look at the trouser-chains. Now tell me how either of those make any sense. |
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| And this owes more than something to Andrew Dickman, whom I pretty consistently ripped off for about three years running. Which dates it at about 2002/3. Although I'm not wholly sure what this game was going to be, I do know the Vash-photocopy has fishnet armwarmers, and I'm not sure what to make of that. |
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| And, of course, generic impractically-costumed dreck. Something tells me this was the first of many (well, three) RPGs I helped plan, back when all involved still had free time and creative will. This would be Bane, part of something made circa 2003. Not the Bane,a Bane. |






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