6 February 2011

Fit the 1st: Games 2001-2003

I did a lot of  'concept art' for 'games' (read: drawing characters for amorphous projects my friends attempted at school while having no particular idea of how to make a game) right the way through school. Obviously none of them got off the ground, but the character sketches do give an insight into how someone goes about designing the most bland things imaginable.           
'Zee' from something that became a .Hack clone. I'm pretty sure this was done on the back cover of my prep diary in primary school, so it'd be 2000 or 2001. Look at the sword. Then look at the trouser-chains. Now tell me how either of those make any sense.

Zee and Sim from the aforementioned .Hack clone, which I picked up again in 2002, apparently. Actually they were supposed to be manifestations of data inside a computer program, so it's more like a Planet B clone. Nevertheless. This definitely owes something to Rayman, as well as Metal Gear Solid.

And this owes more than something to Andrew Dickman, whom I pretty consistently ripped off for about three years running. Which dates it at about 2002/3. Although I'm not wholly sure what this game was going to be, I do know the Vash-photocopy has fishnet armwarmers, and I'm not sure what to make of that.

And, of course, generic impractically-costumed dreck. Something tells me this was the first of many (well, three) RPGs I helped plan, back when all involved still had free time and creative will. This would be Bane, part of something made circa 2003. Not the Bane,a Bane.

Yet more fishnets. Was it the fashion? Was it also the fashion to have one leg longer than the other? And to accessorise your floating ball of molten hate with superfluous Wolverine claws? Someone called this chap Kyle, though I suspect it was not me.

'Lucile', the obligatory singular female character! Although strangely not the obligatory support or magical character, we seem to have been bucking the trend there. Look at that torso. Horror films have been made out of less.

No comments:

Post a Comment